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(You won't miss War's wings in light of Death's fleet-footedness.) There are other complications as well. The workers occasionally roll mobile towers up near their construction and start unloading additional workers until you destroy the towers. Such an occurrence can turn the tide rather quickly if you're not paying close attention. Depending on the objective for a given stage, you may also be required to sink ships at sea. Every few minutes, another fleet approaches, and you can switch to a view of the docks, where you can launch blazing fireballs and hopefully sink most or all of the approaching ships. Since the vessels move quickly, you have to anticipate their path and aim for the water ahead of them. If you miss the mark too many times and the level objective is to sink a set number of vessels, that can mean you are stuck trying to survive against the workers for another several minutes just so you can last long enough for an extra wave of ships to arrive. For the most part, Game of Thrones stays true to the world George R. R. Martin created. A web of intrigue stretches from the crown in the Red Keep all the way north to the Wall. Black Brothers fight wildlings, Gold Cloaks keep peace based on the Lannisters' whims, and everyone mutters quietly of the Others who reside where snow flourishes. Occasional missteps feel out of place for those intimately familiar with the source material, but aren't egregious enough to take you out of the experience. For instance, as in most role-playing games, you have a healthy assortment of armor to clothe your characters in. However, draping a Lannister cloak over Alester's shoulders is just strange, and there's no reason Strong Belwas' gauntlets should be in a Westeros dungeon. Plus, why are street vendors selling wild fire? But such discrepancies are nitpicky considering how true to the books most of this game is. And then there are the 10 one-on-one showdowns against the most wanted. These races always involve the police, and always follow great routes that have you speeding on numerous surfaces through varied parts of the city. In addition to racing on the road, you might find yourself speeding across dirt, gravel, or rickety beach boardwalks. Your opponents are skilled but fallible, and you never quite know what's going to happen. You might be approaching the finish in first place, only to have victory snagged from your grasp as a police car takes you down, but conversely, you might be trailing behind your opponent when a police car does you the favor of taking him out, leaving you home free. These elements of luck don't diminish the sense of accomplishment that comes with winning; they just add some unpredictability to these races. You must still drive skillfully if you're to have any hope of winning. Amid all of this is a story that's as unfocused as its gameplay, which might be a given considering how often you change perspectives. The character hopping makes it hard to get invested in any one Transformer, each bot more or less living up to the simple characterization we've come to expect. The ongoing struggle centered on Cybertron's diminishing Energon supplies is a simple excuse to trigger Optimus Prime's platitudes and Megatron's humorless megalomania. The memorable developments involve a Decepticon power struggle and an unexpected Autobot ally, the rest of the storytelling mostly relying on dry battlefield commands (Shoot those big guns! Protect that door at all costs!)